

This resulted in the title continuously being delayed until it was finally canceled in 2000. Two more problems emerged from the shift to the N64, however: Shigesato Itoi and his crew had little to no experience with 3D titles, and without the aid of the 64DD, the game was plagued with memory constraints caused by the limited space available on ROM cartridges. However, due to delays in getting the 64DD to market, the project was shifted again to the standard Nintendo 64 the 64DD would be a commercial failure upon its eventual release in 1999. Mother 3 had a lengthy and troubled development cycle, starting on the Super Famicom/Super Nintendo Entertainment System shortly after the Japanese release of Mother 2 in 1994 (released in the US a year later as EarthBound), before shifting development to the 64DD, an add-on for the Nintendo 64 that ran games on proprietary zip disks rather than cartridges. Production Initial Development and Cancellation 1.1 Initial Development and Cancellation.
